The game consists of clearing a series of worlds (3 worlds?) then a final boss fight. Order of the worlds is random each time. Option: select randomly 3 worlds from a pool of more than 3 worlds.

Design TODO:

https://www.figma.com/file/7KHuj6xJiNHKmpUyHfg8t6/A-Fragment-of-Time?type=design&node-id=108%3A28&mode=design&t=uPslSqGmeULUXIYM-1

Design Book

World Specifications:

New Approach:

The goal is to survive in the world for a specified amount of time (i.e. 50 timesteps) or clear the world. You do not need to kill all enemies, and allows for different kinds of rooms that are not combat based.